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Master
Course Outline
CS 225
Digital Design From A Gaming Perspective
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| Credits: 5 |
Clock Hours per Quarter: 50
AA Discipline:
Lecture Hours:50
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Description
Observe popular commercial game title and attempt to identify the factors that facilitate elements that are interesting from a learning perspective. Focusing on the digital construction of game backgrounds. Students will create their own game as a final project. |
Intended Learning Outcomes
Collaborate and work as a team member
Learn story line development
Use correct animation software to create backgrounds and characters
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Course Topics
Jobs in the gaming field
Digital artwork and background creation
3D creation of characters
Teamwork and collaboration
Story development
Latest 3D software packages
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Syllabi
Listing
See ALL Quarters
| Course |
Year
Quarter
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Item
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Instructor |
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| CS 225 |
Fall 2010 |
1757 |
John Fowler |
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| CS 225 |
Fall 2008 |
1757 |
Gerald Sampson |
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| CS 225 |
Fall 2008 |
6003 |
Lisa Greenville |
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| CS 225 |
Fall 2007 |
1757 |
Gerald Sampson |
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Two Year Projected Schedule
| Year
One* |
Year
Two** |
Fall |
Winter |
Spring |
Summer |
Mini |
Fall |
Winter |
Spring |
Summer |
Mini |
X
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X
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*If fall quarter starts on an odd year (2003, 2005, etc.), it's Year One.
**If fall quarter starts on an even year (2002, 2004, etc.), it's Year Two.
printable version
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